Gå til innhold

Liten Viking

Medlemmer
  • Innlegg

    140
  • Ble med

  • Besøkte siden sist

Innlegg skrevet av Liten Viking

  1. Fristelsen for å kjøpe Xbox bare øker og øker.

     

    Jeg har Xbox og kan bare informere deg om at lagg/hit detection problemer og host DISadvantage er like stort på Xbox. Det er så ille at jeg og de fleste andre på vennelista mi har gitt opp spillet. Det er så random og uforutsigbart at det går til tider ikke ann å spille. Det er bl.a en 70 sider + lang tråd om dette på det offisielle BLOPS forumet, problemet er bare at GAYarch ser ikke ut til å bry seg nevneverdig, de legger skylda på folks routere og NAT settings.

     

    Nå er den tråden blitt slettet. vi får nok ikke noen skikkelig uttalelse om dette problemet før etter jul kan jeg tenke meg. med tanke på julesalget og sånn.

  2. http://www.eurogamer.net/articles/2010-12-15-ps3-gamers-outraged-at-black-ops

     

    Første uttalelse fra Treyarch om lag problemene sier at det er routeren din og NAT strict som er problemet. Ikke spillet. jepp

     

    Eurogamer have just posted this article on their site, and it got me thinking. what if everyone who visits this thread were to make this issue known to all the gaming websites, kotaku, epicbattleaxe, destructoid, game trailers, ign etc. Let's try and see if we can get this issue spread beyond the forum. someone will have to take notice if we make enough noise, whether its treyarch or activison, anyone at this point!

     

    I'm fully aware that this may achieve nothing, but I'm hoping that if we throw enough ****, some will stick. they have to know this isn't a case of forum whining and that it's a genuine game breaker, every person I play with online has had a terrible experience for the most part.

     

    If you do decide to do this, we need to all have the same subject line in the mail to make it noticeable as these sites will receive a lot of emails through the day, any suggestions on this? oh, and keep it civil please, more chance of it being taken seriously.

     

    So..............I will post a list of e mails to as many gaming websites I can gather later in the day, can't do it now as I'm at work.

     

    hopefully the sites will pick up on the story and add some pressure for a response from the devs. If you plan on bumping the thread, can you please quote this post from me so as many people as possible can read it and help.

     

    cheers

     

    Over 60 siders tråd om dette problemet

    http://www.callofduty.com/board/viewtopic.php?f=73&t=346860&sid=t0mk5d6f8ib2agchk67rc9b772

  3. Som om det har noe mindre med Black Ops å gjøre enn alle CPU og GPUene som blir diskutert her.

    Anyways, Noen som synes den nye patchen har hjulpet noe som helst? For meg er Spawnsa like idiotiske som de altid har vært og lag'n er egentlig bare blitt værre. men så var det vell ikke det de skulle fikse i denne patchen heller, mye viktigere å sørge for at bortskjemte fjortiser får quickscope.

  4. Jeg gjorde det slik på min router og gikk fra Moderate NAT til open både på Xbox Live og Black Ops. Men jeg har min tvil om at det er riktig likvell for etter at den ble Open har lag og alt det der bare vært mye verre..veldig skjelden det er full lag i TDUtennavn-1.jpg

     

    Noen som har litt peiling på det her? Når det står at NAT er Open kan jeg stole på det og at det er som det skal være?

  5. Jeg har i de siste par dagen fått veldig store frameratedrops eller hva faen det heter, bare det skjer litt action som en 1v1 shootout, napalm strike osv. er det xboxen eller spillet sin skyld tror dere? boxen er ikke varm eller noe slikt og fri for støv. boxen er vell et par år gammel.

     

    http://www.codblackopsnews.com/forum/showthread.php?tid=2373

    samme problemet virker det som, så da er det altså spillet som er synderen?

  6. For de som ikke følger med på CoD forumet:

     

    JD_2020 says

     

    Hey 360 gamers,

     

    We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

     

    IN PROGRESS

    Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.

    Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952

     

    Issues Addressed:

    • Resolved several issues with parties getting disbanded unexpectedly.

    • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.

    • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.

    • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.

    • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.

    • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.

    • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.

    • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.

    • Contracts will now reset when the player Prestiges.

    • Prevention of Valkyrie rocket exploding upon release under rare conditions.

    • Prevention of Gunship failing to give player full control under rare conditions.

    • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.

    • Additional security measures to enhance detection and banning capabilities.

     

    Gameplay Tuning:

    • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.

    • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.

    • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.

    • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.

    • Subtle increase in sniper rifle accuracy when scoping in.

    • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.

    • Additional minor reductions in knife lunge.

×
×
  • Opprett ny...