R@ge Skrevet 14. desember 2006 Skrevet 14. desember 2006 Project Reality v.0.41 - Nå er det ikke lenge til neste versjon slippes, og jeg tenkte det var greit å presentere litt informasjon om noe av det som kommer... Jeg vil selvfølgelig holde dere løpende orientert, og dersom noen av dere andre skulle komme over noe nyttig info håper jeg dere poster det her.... just to beat the tossers to the punch...... some stuff in 041 that we are testing in a build being released to test today... APC changes TOW launchers removed from APCs (to be in line with how these APCs are equipped in real life) APCs now carry 8 guys APCs now act as mobile spawn points Tanker & Pilot Kits Added tanker and pilot kits. These are required to operate APCs, Tanks, Helicopters and Jets. Also the operation of these vhicles requires that you are in a squad, some of them require that you are in a squad of more than 1 This should avoid some dick jumping into your tank and driving off while you are repairing it. Officer Kits We won't quite get all of the officer kit stuff done for v0.41, will take 2 releases. Officer kits are visually distinct and have soem Officer goodies. These are optional for Squad Leaders and Commanders. However within 2 release cycles (including 041) we think we'll have the capabilities tweaked such that any Commander or Squad Leader would be crazy not to use these kits. Snipers can now have a standing mission to hunt Squad Leaders and Commanders Again the 041 version won't be super compelling, but the release after this one should see the Officer kits be very cool. Combined with some other changes we are working on, once we get them polishd up, the Officer kits should have a significant impact on game dynamics. AAS v2 Completely new flag cap logic designed to make battles fpr CPs take place over neutral flags to minimise the spancamping required to capture CPs. Adds "Objective Groups" so that some CPs can be grouped together and captured / defended simultaneously. Player Damage System players take damage when exiting alnad vehicle moving at high speeds players take damage when existing a vehicle that is critically damaged Vehicle Damage System Tanks can be tracked, turrets disabled, engines disabled. These can be repaired. Other vehicles have some systems damage modelling ap;plied to them as well. Kit Req Changes Kits now require that you are in a squad with a min # of players to be granted the kit. Snipers are 2, all otehrs are.. 3 iirc. Officer kits require 4 in the squad. Scenario Game Mode v0.41 should see a limited introduction of scenario game mode Merlin Still needs a lil tweaking, but should make 041. Map Grids in HUD When using the M map there is a grid overlay on the maps. Is not shown in the GPS minimap, just on the M map. IMPORTANT: These are not all the changes for 041, just some highlights of the build we released to test today. And uh.. yeah we're aware the M4 has recoil issues .. no need to spam that into the thread 58 times. IMPORTANT 2: Some of this stuff might get deferred if it's too wiggy. So much for just a bugfix heh. Dette innlegget er sakset fra: www.realitymod.com --------------------
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