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Hunters og den nye patchen


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Hunters

- Due to significant talent changes, Hunters will have all talent

points refunded and can be respent. Training costs for all talent

spell/ability replacements have been significantly reduced.

- Survival and Beast Master talent trees have undergone major revisions

in an effort to give Hunters additional, viable choices when

selecting talents.

- Deterrence - Will now increase parry chance when using Fist Weapons.

- Deflection - Will now increase parry chance when using Fist Weapons.

- Improved Concussive Shot - The stun effect can now be resisted.

- Trueshot Aura - Attack Power and Ranged Attack Power bonus increased,

mana cost decreased, area of effect increased.

- Frost Trap - Updated tooltip to reflect duration of the Frost

Trap Effect.

- Aimed Shot - Fixed tooltip to correctly display shot time.

- Auto Shot - Fixed a bug where switching targets would cancel Auto

Shot. Switching targets should now continue firing on the newly

acquired target.

- Scatter Shot - Should now cancel combat mode when used.

- Eyes of the Beast - Cast time reduced.

- Flare - Fixed the tooltip to accurately reflect the actual radius of

the effect.

- Ranged Weapon Specialization - Now affects all ranged weapon attacks

(e.g. Arcane Shot).

- Improved Concussive Shot - Will now have a chance to stun targets

that are afflicted with other slowing effects (e.g. Wing Clip).

- Hawk Eye and Barrage have swapped locations, and we added 1 more rank

to Barrage.

- Freezing Trap now shares the same duration in pvp as other

long-duration forms of crowd control (ie: polymorph, fear, sap).

- The resist rate for hunter traps is now based on the hunter's skill

rather than the level of the trap.

- Pet Abilities

Hunters now have the first round of pet customization available. New

passive abilities include increased armor, stamina, Fire resistance,

Frost resistance, Nature resistance, Shadow resistance, and Arcane

resistance.

Hunter pets can now be untrained of all their skills from

any beast trainer in the major cities. Similar to talents,

untraining a specific pet scales up as you do it more times: 10

silver, 50 silver, 1 gold, 2 gold, 3 gold, etc., eventually stopping

at 10 gold.

Training point costs for all abilities have been rebalanced. You'll

now be able to use all your pet's training points with meaningful

choices. To help make "hunting" pets more viable in more situations,

the Growl ability is now free to all pets.

Bats, owls, and carrion birds can now learn the Screech ability, a

fast single-target attack that also lowers the attack power of all

enemies within melee range of the pet.

Cats can now learn Stealth. In addition to being unseen, they

receive a damage bonus for their first attack coming out of stealth.

Scorpids can now learn Scorpid Poison. The poison deals Nature

damage over time and stacks up to five times on a single enemy.

Wolves can now learn Furious Howl. The howl adds a flat amount of

damage to all nearby party member's next attack (within 15 yards).

- Hunter pets now gain experience based on the level difference between

them and their target rather than the difference between the Hunters

and their target. This will make it much easier to level up a low

level pet. Keep in mind that the Hunter must still kill creatures

from which he/she will gain experience.

- The tooltips for quick Hunter shots have been updated to show them as

instant abilities.

- Feign death is no longer resisted by players.

- Hunters are now able to rename their pets while mounted.

- Hunter's pets will be smarter about when to use Dash/Dive.

- Fixed bug where Aimed Shot wouldn't cancel properly when the target

moves out of range.

- Fixed a bug where lower level versions of Immolation Trap and

Explosive Trap were being resisted more than they should be.

 

 

Ser vel lovende ut dette her, eller?

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Scorpids can now learn Scorpid Poison. The poison deals Nature

damage over time and stacks up to five times on a single enemy.

Wolves can now learn Furious Howl. The howl adds a flat amount of

damage to all nearby party member's next attack (within 15 yards).

Lurer på hva damagen er på disse. Kan man trene andre pets til dette også?

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