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Chivalry: Medieval Warfare


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Første store patch kommer sannsligvis i morgen.

 

 

Game Changelist

 

Release Patch 1 Changelist.

11/14/2012

=======================================

Free-for-All

******************

- Players have different colors.

- No longer uses the wave spawning found in other game modes.

 

Team Deathmatch

******************

- A team always has 80 resources regardless of the number of players in the game.

 

User Interface

******************

HUD

- Steam friend HUD markers.

- New ranged weapon crosshair.

Scoreboard

- Added options to vote kick' date=' mute, mute all, admin kick, admin ban, and admin mute from scoreboard (once you enable the mouse).

Server Browser

- Sort working better (more responsive and no crashes)

- Right Click Menu Implemented (Connect, Refresh, View Server Info, Add to favorites)

- Detailed Server Info Window (shows the following)

- Server Name

- Server IP

- Player List (with score + time played)

- Player Count

- Friendly Fire %

- Game Speed %

- Talk Option

- Gamoe Mode

- Map

- Country Code

- Server browser selected option is retained as new servers come in.

- Added game speed and country filters

- Added indicators for private and secure servers.

- Filter options hidden by default, shown when you click a button.

- VAC Secure filter improved.

- Added notification for when the server browser is still looking for servers.

- Manual VO menus redone (Z and X for menus, mobile battlecry shifted back to C for when you are sprinting).

- Improved VOIP indication.

- Added cancel button when waiting to join a game.

Keybind Menu

- Allow different commands to be bound to the same key

- Allow a primary kebyind/secondary kebyind on keybinds menu

- Fixed bug where some buttons would cause you to go back in the menu and prevent you from saving (i.e Numpad buttons)

 

Animation

******************

- Updated jump blend for spear and 1-handed weapons

- Updated jump animations for buckler, fist, longbow, heat-shield, double axe, javelin, and longsword.

- Javelin throw changed to be a full body animation.

- Hit animation no longer plays during release.

 

Gameplay

******************

- Added a delay to forward spawn.

- Burning DPS increased from 7 to 10

- Burning turns off HP regeneration.

- Firepots destroy pavises caught in the burn radius.

- Autobalance changed to be a LIFO system.

- Autobalance no longer happens in the last two minutes.

- F10 now has a 5 second delay.

- Jump and dodge now have a 0.5 second cooldown.

- Feinting takes actual time (when you feint it'll take 0.4 seconds before you reach the idle state again and can swing again).

- Can no longer kick and jump simultaneously.

- Defender spawn increased by 3 seconds (should help on BG cart, HS Treb 3 and Stoneshill king objectives).

- Kicking no longer takes an additional miss penalty.

- Missing with 2-handed weapons costs 20 stamina instead of 10.

- Flinch if hit in idle.

 

Sound

******************

- New arrow camera sounds.

- Beefed up bow sounds.

- Added new and separate reload sounds for the three bow types.

- Fist blocking sounds.

 

Miscellaneous

******************

- Added 51 achievements.

- Veteran Helmets.

- Water now causes ragdolls to float.

- Improved rank calculation.

- Removed unnecesary requirements/libaries the game depended on.

- Added option in input menu to disable chat

- Improved placement of sticky projectiles.

 

Default Control Changes

******************

- Can additionally feint with Mouse 2 (right click)

- G for VOIP.

- Mouse 2 will zoom in on ranged weapons besides the crossbow.

- Crossbow mouse 1 or 2 to aim.

- Crossbow Q goes from Aim to idle.

- Crossbow fire/zoom when unloaded in aim-up goes back to idle.

 

Server Operator Options

******************

- Allowed to adjust TDM tickets

- Allowed to adjust # of LTS rounds.

- Allowed to adjust FFA max score.

- Server side option to not allow fists.

- Added a separate death-based autobalance that can be enabled by server operators (first person to die on the team gets switched).

 

Bug Fixes

******************

- Fixed issue where sometimes UDK.exe would not close properly.

- Fixed issue where weather particles would be rotated weird.

- Fixed issue where max players would get reset over a map change when game ends (when using ?maxplayers).

- Fixed issue where ballista could fire two bolts.

- Fixed issue where you would regen health when sprinting

- Fixed the "Jack Baldy exploit" [enabling/disabling sprint super fast']

- Fixed issue where the javelin had a super slow reload.

- Default to windowed mode to avoid invalid-resolution issues.

- Fixed issue where switching weapons would break some weapons.

- Fixed sisue with javelin getting stuck.

- Fixed pawn shrinking on siege weapon.

- Fixed arms going weird when getting off ballista

- Fixed issue where Mason Kite Shield showing up as an Agathian shield on a player's back.

- Fixed issue where the signal fire would start after being extinguished.

- Fixed issue where players would be kicked off their current server when Steam has a temporary issue.

- Fixed issue where firepot would not disappear off your screen sometimes.

- Fixed faulty message telling players to 'Press' instead of 'Hold' the signal fire.

- Fixed issue where you could extinguish the signal fire when you don't have to.

- Fixed issue where the siege weapon would not display the team properly in the kill indicator.

- Fixed issue where throwing the javelin would display a shield instead of the javelin kill indicator and would not count towards javelin unlocks.

- Fixed issue where decapitated and head crushed players are making death cry and death gurgle sounds.

- Fixed issue where team kills would count towards weapon unlocks.

- Fixed issue where your attacks would not properly perform tracers once you exit a siege weapon.

- Fixed weird animation bug where combo would appear on other side at tiems.

- Fixed issues surrounding the king objective.

- Fixed issue where fire particle on pyre does not always play and where Stoneshill and Battlegrounds burnables were not being consistently hit.

- Fixed an issue where man-at-arms did a tpose when killed while dodging.

- Fixed an issue where having a dagger with a shield caused players to tpose when flinched.

- Fixed issue where hitting an object and being deflected wasn't displaying for other players in the game.

- Fixed issue where javelin overhead would behave like a shove instead of using tracers.

- Fixed issue with javelin rapid-fire.

- Fixed issue where torch would try to switch back to primary even if the primary weapon is out of ammo.

- Fixed issue where shield would be attached on death.

 

Crash Fixes

******************

- Disabled MLAA in the defaul system settings which was causing some people to crash (i.e Geforce 7000 series)

- Fixed crashes related to world cleanup.

 

 

Level Changelist

 

Release Patch 1 Level Changelist.

11/14/2012

=======================================

Stoneshill

******************

General

- Added a ledge to the first building entering the village as people were getting stucks on its landscape.

- Blocking volume work around perimeter of level to fix exploits.

- Fixed up some annoying spots.

- Minor landscape tweaks in front of castle wall to prevent jump kicking in.

- Tweaked cart points to only give defenders points for kills within the volume rather than per second.

- Blocked off archer spot behind the fence.

LTS

- Added burnable huts

 

Dark Forest

******************

- Fixed issue with sluice gate.

- Sounds for body cart.

 

Arena

******************

General

- Fixed various exploits.

- AFK players and players hiding in the entry way are now killed when a match starts.

- Reduced crowd.

- Spike reduction.

KOTH

- Smoothed out ramp

FFA

- Smoothed out ramp

 

Battlegrounds

******************

General

- Mason Defender Icons switched to torch pits.

- Fixed some exploits.

- Disabled points for defenders on cart.

- Added rotation limits to the catapult and removed some troublesome collision.

LTS

- Fixed a graphical glitch.

- Removed torch collision.

 

Ruins

******************

- Fixed various exploits.

- Fixed some missing collision

 

Moor

******************

- Fixed various exploits

- Fixed issues with bounding box.

- Fixed agatha side stuck spots on the landscape.

 

Hillside

******************

- Trebuchet destruction progress pauses when only one player is holding it rather than completely resetting.

- Rock falling in TO to reval side path around wall. Static in LTS.

- Points tweak on trebuchets to give points to agatha for standing and kills. Only kill bonus to Mason.

- Fixed various exploits.

- Trebuchet collision tweaked to allow for better ranged fighting around them.

- Added light progress to the HUD marker for the signal fire.

 

Tutorial

******************

- Some typos fixed.

- Pot breaking sound.

 

 

Balance Changelist

 

Release Patch 1 Balance Changes

11/14/2012

Note: This list may not be comprehensive and some changes may have slipped through. We are working on improving the process by which we note balance changes, thanks for your patience.

=======================================

Norsesword

******************

- Stab windup increased from 0.4 seconds to 0.45 seconds

- Slash damage increased from 50 55

- Overhead damaged increased from 60 65

- Stab damage decreased from 65 to 55

 

Longbow

******************

State Length

- Draw increased from 0.7 seconds to 1.2 seconds

Bodkin Arrow

- Speed increase from 5500 to 6500.

- Ammo count decreased from 30 to 25.

Broadhead Arrow

- Speed increase from 5500 to 6500.

 

Warbow

******************

State Length

- Draw increased from 0.9 seconds to 1.4 seconds

Warbow Bodkin ammo decreased to 20

Warbow Broadhead ammo decreased to 20

 

Shortbow

******************

State Length

- Draw increased from 0.5 seconds to 0.9 seconds

 

Crossbow

******************

Crossbow bolt speed increased from 5500 to 7500

 

Light Crossbow

******************

Light Crossbow bolt speed increased from 5500 to 6500

Light Crossbow ammo increased to 20

 

Heavy Crossbow

******************

Heavy Crossbow bolt speed increased from 6000 to 8500

 

Javelin

******************

- Ammo count decreased from 7 to 5

- Throw windup set to 0.4 seconds

- slowed to 70% movement speed during reload

 

Short Spear

******************

- Ammo count decreased from 8 to 6

- Throw windup set to 0.4 seconds

- slowed to 70% movement speed during reload

 

Heavy Javelin

******************

- Ammo count decreased from 6 to 4

- Throw windup set to 0.5 seconds

- slowed to 60% movement speed during reload

 

 

Achievement Notes

 

The achievements that require you to unlock weapons/reach a certain level will for the most part be awarded to you once you join the game if you have already reached that threshold. Veteran status will also be awarded to you automatically if you have already achieved.

 

Other achievements such as "Sands of Time" (play Chivalry for more than 80 hours) will require you to play another 80 hours.

 

Sorry for the inconvenience!

Endret av Riboflavin'
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  • 3 uker senere...
  • 1 måned senere...

Spillet frister veldig, selv om det er latterlig mange historiske feil. (man-at-arms sol lett infanteri er jo totalt feil, tve egget øks er feil osv.)

 

Noen her må overtale meg :p

 

Siden spillet ikke er satt i noe ekte historisk perspektiv spiller det vel ingen rolle, spillet stjeler fra masse perioder osv, du har ting fra tidlig middel alder og viking tiden, blandet med ting fra høy middel alderen

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  • 2 måneder senere...

Har det fortsatt installert, men lenge siden jeg har spilt det. Tror faktisk ikke jeg har sett noe særlig på det "nye" innholdet en gang. Jeg burde vel egentlig komme litt igang igjen siden man aldri vet hvor lenge onlinespill lever. Får sikkert konstant juling nå som jeg er ute av trening og ikke har fulgt med på diverse små tweaks i kampsystemet..

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Får sikkert konstant juling nå som jeg er ute av trening og ikke har fulgt med på diverse små tweaks i kampsystemet..

De gangene jeg spiller, er det stadig folk som klager på hvordan patchene har ødelagt teknikkene deres. Selv merker jeg knapt aldri forskjell. Virker som det for det meste bare gjelder de som utnytter "feil" eller OP bevegelser, som blir påvirket.

 

Det gode gamle spydet slår ihvertfall aldri feil.

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  • 4 uker senere...

Virker litt interessant dette her, og er på tilbud på steam nå. Er det verdt 6 Euro?

 

Har det lang levetid?

Det er et "Inn-ut" spill som jeg liker å kalle det. Slik som Counter-Strike.

Det er de vanlige game modene man finner i andre skytere. Skytevåpen er byttet ut med Sverd,Øks og Buer.

Det er faktisk utrolig underholdende.

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