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Så sykt klar for Paradox Development Studios nye IP, Imperator: Rome!  :dribble: 



Starter 303BC/450 AUC. 
Kommer ut tidlig 2019. :)
 

Info fra reddit:
 
https://www.reddit.com/r/Imperator/comments/8ksbtu/details_from_johans_seminar/
 
 

So far I've got this:
 
Full map and Johan stated that they've added a ton of Germanic, Scandinavian and other tribes since this screenshot. Reports say it's convex and is probably projected on a globe - Reddit
 
First developer diary hopefully next week (week of the 28th of May) - Reddit
 
List of a few trade goods. - Reddit
 
Capability of zooming in and out seemingly much greater than in previous games. - Reddit
 
Allegedly there's a pretty straightforward way of promoting pops to citizens. Slaves show up in your capital when you sack a city. Citizens provide research. Free men and tribesmen provide manpower and taxes. - Reddit
 
There are around 40 unique trade goods and 12 different kinds of military units but all this subject to change, though. - Reddit
 
The resources used in the game. Civic are laws and domestic issues, oratory is diplomacy, tyranny was explained as a resource you get for using tyrannical actions, like crucifying your political enemies. - Private Message (Person wishes to remain anonymous)
 
End date is approximately around the end of the Republic (~727 AUC or 27 BCE) so a campaign has 277 years of normal play. - Reddit
 
More stuff thanks to (u/nothingtoseehere____) ❤
 
Roman Soldiers can build roads - some roads will start on game start
 
There is research "Not EU4 style, not a tech tree, something unique"
 
The Terra Incognita on the map is a mixture of unfilled so far (Spain) and unfilled wasteland (Russia). Some of which is colonizable
 
Manual pop promotion (from Vicky 1) is back, and is much more easier
 
Wood in a province (or wood exported to that province via trade routes ) is needed to build ships.
 
Possibility to stack bonuses from exporting goods (e.g. exporting loads of grain to Rome to make its population skyrocket)
 
There will only be one start date

 
Bilder fra en eksklusiv presentasjon gjort på PDXCon for gjester, funnet på det offisielle forumet:
 

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Trådstarter[/siz


Et par videoer om spillet, første er en youtuber som gir noen tanker, andre er hele presentasjonen fra lørdag - inkludert det nye Age of Mythology og DLC til de eksisterende spillene i PI-stallen:

 

 

Endret av fnwilborn
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Johan, sjefutvikleren, kommer med teasere hver helg og en ny utviklerdagbok hver mandag. Dagens teaser viser handelskartet, og det er DETALJERT! :D De uutfylte områdene er sannsynligvis ikke ferdig utviklet ennå, vi har sett kartet ble mer og mer fylt opp over tid tidligere på det politiske plan. :)

 

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Spennende.

 

Imperator: Rome is the upcoming grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era.

Manage your population, keep an eye out for treachery, and keep faith with your gods. Can you change the course of history in Imperator: Rome?

Endret av DJViking
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Slenger inn mitt innlegg på det offisielle forumet:

 

So, there's a meetup of journalists and youtubers now as you know, which will be covered in a series of articles etc come Monday. Lots of tweets, some posted here, some not. I think we need to go cover this guys. ;)

 

Quill18 seems impressed:

 

 

T.J. Hafer has some insights:


 

 


 

 


 

 


 

 

The Spiffing Brit:

 


 

 


 

 

And a German:

 


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