--------------------------------------------------------- ·: DXDLL v1.0 :· --------------------------------------------------------- To install, extract this archive to your Operation Flashpoint directory. Run dxdll/configurator.exe to configure, or edit the dxdll/config.cfg file with a text editor. Note! Do NOT copy the d3d8.dll into your windows system directory, doing so will break Direct3D from your system! Dxdll adds various effects to OFP, including postprocessing effects, reflective water and other enhancements. Postprocessing effects include hard light effect, desaturation effect and glare effect. For more information run the configu- rator. All postprocessing effects require a video card with at least pixel shader v1.1 support. Water reflections require environmental bumpmampping and render to texture support. Most effects and settings can also be changed with various in-game shortcuts, press the application key and 'H' while playing for more information. When changing settings in-game, they are not saved into the configuration so if you want to do permanent changes you need to edit the configuration. Note that due to the way the DLL works, it is likely that there are compatibility problems with some video cards. If you encounter problems, try these procedures: - Disable some effects from the DXDLL configuration - Make sure HW T&L is enabled from OFP Preferences - Make sure multitexturing is enabled from video options - Try increasing the texture size settings from OFP Preferences - Try changing to 16bit or 32bit color - Decrease the hardware acceleration setting from windows display properties - Make sure you have the latest drivers installed for you video card To uninstall dxdll, remove the d3d8.dll file from OFP directory. --------------------------------------------------------- Known bugs --------------------------------------------------------- - Changing screen resolution will crash the game - Reflected objects appear "laggy" since they come from the last rendered frame - Glare fade effect often "burns" shapes into the image which do not disappear until bright objects come to view - Reflected objects are counted from farthest to nearest so when the reflected objects count limit is hit, objects near player will not be visible in the reflection - Reflected objects distance is relative to player's position, not the camera position, so when using 3rd person view or other external camera, reflected objects can appear wrong - Changes to OFP default textures, like changing the water texture, causes the dll not to recognise them and can cause some effect to not work properly. --------------------------------------------------------- Credits --------------------------------------------------------- DXDLL is made by Kegetys and Feersum Endjinn Includes code from the zlib library, Copyright (C) 1995-2002 Mark Adler --------------------------------------------------------- License & disclaimer --------------------------------------------------------- You are permitted to install and use this software for personal entertainment purposes only. Any commercial, military or educational use is strictly forbidden without permission from the authors. You are free to distribute this software as you wish, as long as it is kept 100% free of charge, it is not modified in any way and this readme file is distributed with it. The authors takes no responsibility for any damages this program may cause, use at your own risk. ---------------------------------------------------------