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Nå kommer Dungeon Siege III (X360, PC, PS3)


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Har akkurat lest også at siden det var så vanskelig å lage ordentlig coop til konsoller så har de utelukket skikkelig coop og har kun sånn buddysystem der en person kan hjelpe deg, og dette også på pc. Om dette er sant så kan de ryke og reise.

 

Seriøst? Selv i gamle DS2 hadde de dette. Herregud om det stemmer. Da er det bare å glemme det.

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Sorry, har ikke tillit til Obsidian i det hele tatt. De har ikke lagd ett eneste spill som kan regnes som "gjennomført god" siden de dannet studioet. Gutta fra Black Isle Studios får kred for Fallout 1 & 2 og noen andre spill, men jeg tror de trenger bedre folk i enkelte design og programmerings stillinger.

 

Så tilfeldigvis på deres ledige stillinger... hehe, lo litt nå.

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Dungeon Siege er som en lett interaktiv skjermsparer. Ikke verdt bryet.

 

Men kommentarer som det der er verdt bryet? TIden hadde blitt bedre brukt på DS enn å poste søppel.

Likte DS2 best og har spilt det utallige timer, men stemmer det at DS3 får et asiatisk preg over seg? Det er skikkelig turnoff for min del.

Endret av Martino
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VDweller har oppsummert problemene med DS2 veldig konsist:

 

In 2002, Chris Taylor gave us the most boring RPG ever--Dungeon Siege. Three years and far too many development diaries later, we were given a sequel that, to put it simply, still sucks. The reason why is simple. As Saint Proverbius noted, the problem with Dungeon Siege II is that it's an action RPG made by people who don't really understand what makes action RPGs good. Chris Taylor was under the impression that Dungeon Siege II "represents one of the highest density experiences you'll ever get in a box." If you play the game, you will see that it represents nothing but boredom, mediocre gameplay, and bad game design. You get classes with meaningless racial modifiers like +2 to Strength that work in D&D, but are meaningless in a system where stats' values quickly raise to 100+, making race a purely cosmetic choice. You get skill trees that railroad you into one of the 3 stereotypes and force you to stick with one, unlike Diablo II skill trees that supported various and diverse builds, inviting players to experiment with them. The DS2 skills mostly offer bonuses to existing attacks and abilities, which makes progressing and reaching levels less rewarding than it should be. And last, but not the least, the gameplay itself remains as boring and uneventful as in the first Dungeon Siege, which was often thought to be an expensive screensaver. Whereas in Diablo II you have to use different attacks and skills to deal with different situations, in DS2 you have only ONE attack, so you end up holding the button down killing things and waiting for your unbalanced special attacks, dealing thousands points of damage, to charge. At that point you release almost instant death on a poor creature that happened to be nearby, and the "wait for the special attack to charge" minigame begins again. Chapter bosses add to the pain by having tens of thousands of hit points, so defeating them, just like playing the entire game, is a long and boring process, requiring a lot of patience and lack of anything better to do. Rarely has a game made adventure and combat as boring as the Dungeon Siege games do--but hey, at least it looks nice.

 

DS1 er stort sett verre.

Endret av Zealuu
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